final exam posted

The final is available on ecommons. Please do download the file for extended instructions on how to finish the test, where to drop it off (DARC, Thu 6/9 12-3 pm) and how to be in touch with me. But the bare bones of the final are also below, for your reference:

Part 1: Short answer (100-200 words per response) 15 points each

Respond to 5 of the following 6 prompts.

Answers to questions received by email are in orange.

1)    Define “tactical media.” Articulate the difference between strategic and tactical actions.

You can write about tactical/strategic in a general way, you do not have to frame the second part of your response in terms of tactical media.

2)    Define “open source,” “remix,” and “public domain.” Briefly explain how one project seen in class represents one (or more) of these terms.

3)    What is the difference between “media convergence” and “participatory culture”?

4)    How is “sousveillance” different from “surveillance”? How is “surveillance” different again from “capture”? Who coined the term “sousveillance”?

5)    What is a cyborg? Why might you be a cyborg?

6)    Relate one of the projects seen at the DA/NM MFA show (field trip 5/5) to two concepts from the second half of the quarter. To jog your memory, see http://danm.ucsc.edu/news_events/2011-mfa-exhibition (No need to describe the work in general terms. Using the artist’s name and work’s title in addition to relevant details will allow you to jump right into your answer.)

Part 2: Short essay (500-700 words) 25 points

It’s ok to get right to the meat of your essay—no need for introductions or conclusions, unless you feel it necessary.

Consider Jenkins’ framing of the “gendered play space.” Compare and contrast one play space seen in lecture (for example, America’s Army, Barbie & GI Joe, Portal) with one play space from your own life (might be one of above spaces, but also might be a game that wasn’t seen in lecture, like Halo or Pac Man, or a play space from your childhood that may not even involve a computer, for example having a tea party for dolls). Using Jenkins’ concept of “complete freedom of movement,” compare and contrast the two play spaces.

 

Keywords for final

Because I won’t have office hours while you are writing your tests (I’ll still be available via email of course!), I’m releasing this list of keywords based on the topics you identified in class yesterday. If you can easily pin down each of these terms you will fly through this exam. Note that not ALL of this stuff will be on the test. At *most* half.

To answer some commonly asked questions: Yes, the final exam will be the exact same format as the midterm. Yes, there will be an essay question. Yes, you can turn in the exam early, but you won’t get extra time–test will be posted on Monday, no matter when you turn it in. Arrange early submissions with your TA, they might have a preference about where to leave the test/how to deliver it.

  1. Creative commons
  2. Tactic
  3. Strategy
  4. Critical play
  5. Sousveillance
  6. Surveillance
  7. cyborg
  8. “affinity politics”
  9. GNU
  10. Formal vs material affordances
  11. procedural rhetoric
  12. “complete freedom of movement”
  13. “boy culture”
  14. “identity correction”
  15. computer holding power
  16. remix
  17. open source
  18. public domain
  19. “media convergence”
  20. “participatory culture”
  21. “gendered play space”
  22. “nomadic power”
  23. “conflict zone”
  24. “comfort zone”
  25. gamification

 

out of town

away from email until 5/31–will respond then.

e-waste frontline and rsa animate

http://comment.rsablogs.org.uk/videos/

http://www.pbs.org/frontlineworld/stories/ghana804/video/video_index.html

mary flanagan on gaming & girls

Very very relevant to yesterday’s lecture, and a nice complement to the HOWTO from Val Aurora: http://www.tiltfactor.org/thinking-about-gaming-as-a-gateway-to-computing-and-it-careers

I already had a long history of playing card games and board games as a family ritual, filling every holiday and transforming family gatherings into game nights. But computer games were, for me, different. I did not play play often with friends; games weren’t opportunity for competition with peers. Digital gaming was not necessarily a social event for me.
It was a magical one.

vote for Rhizome commissions

Your account should allow you to vote, & you might find it helpful to see how proposals are structured, what works, what doesn’t, as you write your own proposal:

http://rhizome.org/commissions/voting/

links from Daniel

Two amazing tutorials:

- Processing Tutorial: http://people.ucsc.edu/~danielc/processing.html
- Pool walkthrough: http://people.ucsc.edu/~danielc/pooltutorial.html

monsters from Andrew Pascoe

More monster demos from a former TA:

http://www.performative.com/fdm20c/?p=448

please return Lindsay’s textbook!

Someone has it, but I want it back! & if you don’t return it, I’ll have to spam the whole class about it.

Thank you!!

processing demo from yesterday

find it here: http://people.ucsc.edu/~lkelley/demo_spring/springBuildingsAndEyes/applet/
You guys…I can’t get those error messages to go away. Maybe has something to do with Java? Sad because it was working perfectly before the demo…I guess that’s the magic of demos, rampant destruction. Anyway, the thing works, try to ignore the errors. If I can fix it (or you can) I’ll repost!